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	<title>Thallium Win</title>
	<link>http://nihilsys.com/wordpress</link>
	<description>Poor Impulse Control</description>
	<lastBuildDate>Mon, 31 Aug 2009 03:34:31 +0000</lastBuildDate>
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	<item>
		<title>::Super Bean Kid::</title>
		<description>Oh no. Not that.
Anything but that.
NO!
IT'S

Click to download. </description>
		<link>http://nihilsys.com/wordpress/?p=119</link>
			</item>
	<item>
		<title>::ethergrind::</title>
		<description>

:: ethergrind ::
:: distribution (source and win32 .exe) ::
:: source requires pygame and pgu ::

:: keys ::
:: arrows - move ::
:: space - shoot ::
:: enter - accept powerup ::
:: f - turn on high-quality visual effects ::
:: esc - quit (why would you want to do that?) ::

:: start ...</description>
		<link>http://nihilsys.com/wordpress/?p=111</link>
			</item>
	<item>
		<title>Simple Line of Sight/Field of Vision</title>
		<description>I've been working on a lot of tile-based games and thought I'd write up a series of tutorials on things I've learned. I'm going to try to keep these tutorials as concept-heavy as possible, but my implementation will always be in Python with Pygame. I'll try to provide psudeocode whenever ...</description>
		<link>http://nihilsys.com/wordpress/?p=101</link>
			</item>
	<item>
		<title>7drl Review - Cypress Tree Manor</title>
		<description>

Cypress Tree Manor is one of those games that makes you click the X button in frustration, cursing and swearing, only to double click on 'run.py' again seconds later (still muttering expletives).

For this reason alone, Nils Fagerburg should consider it a success.

The basic premise of the game is that there ...</description>
		<link>http://nihilsys.com/wordpress/?p=77</link>
			</item>
	<item>
		<title>Whispers in the Void 0.666 Released</title>
		<description>[gallery]

Whispers in the Void 0.666 - Linux (python, pygame and pgu required)
Whispers in the Void 0.666 - Windows (stand alone executable)

- Update: If you downloaded this shortly after release, there was a bug included that crashed the game when you switched to fists or knife. This has been fixed. </description>
		<link>http://nihilsys.com/wordpress/?p=63</link>
			</item>
	<item>
		<title>Whispers in the Void - The Final Stretch!</title>
		<description>[gallery]

Oh wow, it's almost time to release.

Okay, I've got a demo version for playtest purposes. There are some limitations in it, so just try to be gentle. If you find any bugs that I haven't listed here, let me know!

Known limitations/bugs:

	You have to close the game when you die.
	The game ...</description>
		<link>http://nihilsys.com/wordpress/?p=57</link>
			</item>
	<item>
		<title>Whispers in the Void - Pre-Crunch Time</title>
		<description>[gallery]

So close!

A bunch of new stuff today, cramming for a final night of testing on Friday. My 7 day deadline is Saturday at 8:00pm EST, and I won't be releasing it until a few hours before that. Stuff that got done today:

	Three types of grenades!
	Adrenaline!
	Ability to infrequently sense when monsters ...</description>
		<link>http://nihilsys.com/wordpress/?p=54</link>
			</item>
	<item>
		<title>Whispers in the Void - Many, many new things</title>
		<description>

Tons of new stuff:

	More weapons
	Lots of new tiles
	All enemies are in
	Armor
	Combat is nearly complete
	You can progress to new dungeon levels
	Powerups
 </description>
		<link>http://nihilsys.com/wordpress/?p=50</link>
			</item>
	<item>
		<title>Whispers in the Void - Beginning of Combat</title>
		<description>

Time for another quick screeny. Some preliminary weapons stuff is in! </description>
		<link>http://nihilsys.com/wordpress/?p=48</link>
			</item>
	<item>
		<title>Whispers in the Void halfway point</title>
		<description>
Making progress. Monster AI and pathfinding is in (mostly), status system works, time to start on combat!
 </description>
		<link>http://nihilsys.com/wordpress/?p=47</link>
			</item>
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