Archive for the 'Game Design' Category
LD12 Results!
LD12 results are in!
I got 2 silver medals!
I am really happy with how the winners look. There were so many good games, and everyone who won really deserved it.
See you at Mini-LD 3!
No commentsDemonic Tower - Timelapse
Here is the timelapse video of the creation of Demonic Tower, an Ultima clone I wrote for LD12.
Enjoy!
No commentsDemonic Tower
Demonic Tower - Bugfix Release (source and executable)
I’ll put something intelligent here later. Right now I am so tired I just want to sleep for days, but first I have to figure out how to make some food without falling asleep and faceplanting on the stove burner.
No commentsLudumDare
5 hours remaining until p..p..partytime!
Below the cut we have my live feed.
Refresh for the latest.
No commentsgridhack
This is a multiplayer strategy/rpg. The basic idea is that you are a hacker who is building a computer network. This network is responsible for processing sensitive data. You will earn Yen (money) by linking groups of nodes (which represent individual computer systems) together. In addition you will have one “root node” which will be your base of operations; this will be the target for rival hackers as knocking it offline will put you out of the game.
As you advance you will gain levels, and unlock new upgrades for your equipment, software and skills. Here are some screens:
Right now, I’m using sprites from the Genesis Shadowrun matrix-subgame, these may eventually be replaced by custom sprites.
Currently, the server and movement code all works, and I’m beginning work on the game mechanics.
No commentsMini Ludumdare #2 Entry - Die Hurrrr
This was my entry to Mini LD #2. The theme was “make the movie of the game”. I decided that the ultimate expression of a movie-game was a crappy platformer, so I made this:
This was my first game-development compo, and I’m pretty happy with how I did. It was, if nothing else, a great practice-run for the real thing in August. It was also my first attempt at making a full out action game in Python.
The game has a rudimentary particle engine. I’ve been reading about particle effects for a little while, but I haven’t actually implemented a system before now. It was amazingly fun and easy. So, I’ve decided to create my own particle effects library in Python for later use. More on that later.
Here’s the Die Hurrr downloads. Hopefully you have as much fun playing it as I did making it.
Die Hurr - Python Source
Die Hurr - Win32 Executable











